One Very Dedicated GTA 6 Fan Has Found The Real-Life Location Of Jason And Lucia’s Apartment
The feat is especially remarkable considering the building was demolished in 2023
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"See you, space cowboy".Naughty Dog has completed Intergalactic: The Heretic Prophet’s “very ambitious” motion capture shoot, meaning the game has crossed another major milestone.While this certainly doesn’t mean development is complete, it does indicate that all of the cut-scene performances have now wrapped.Read the full article on pushsquare.com
Naughty Dog has confirmed today that principal performance capture on Intergalactic: The Heretic Prophet has officially wrapped, marking a significant production milestone for the studio's first new franchise since The Last of Us. The announcement was posted on the studio's social accounts, accompanied by a photo of lead actress Tati Gabrielle in a motion-capture suit holding a prop weapon. Performance capture wrapping doesn't technically mean the game is close to finished, but it has historically been one of the clearest signals Naughty Dog has given fans about how much time is left before launch. For comparison, The Last of Us […]
Three US Democratic senators condemned both Discord and Roblox, saying that the voice-chat and game-creation platforms "deserve their day in court" instead of hiding behind private arbitration methods as it relates to child safety. According to an August 31 Bloomberg report, Democratic senators Dick Durbin (Illinois), Kirsten Gillibrand (New York), and Richard Blumenthal (Connecticut) have filed an amicus brief on August 28 urging the courts to keep the myriad lawsuits Discord and Roblox are facing public. "Instead of hiding behind the veil of arbitration, Roblox and Discord can be held accountable for their misconduct: misleading parents into thinking their platforms are safe and failing to protect children from sexual abuse," the senators wrote collectively. "Such a requirement would contradict the very concern animating the EFAA in the first place: Companies enforce arbitration to silence and deny justice to survivors of sexual assault and sexual harassment." Arbitration is a way for lawsuits to get settled privately and outside of a regular courtroom. This would mean that, if Discord and Roblox compelled their victims into arbitration, whatever the aftermath of the lawsuits were would likely be sealed and unknown to the public. These senators don't want that to happen, specifically because of the Ending Forced Arbitration of Sexual Assault and Sexual Harassment Act Congress enacted in 2022, which blocks companies facing sexual abuse lawsuits from entering arbitration. The amicus brief (which is a document filed by someone who wants to give the courts extra information) was filed in a case involving a 13-year-old boy who reportedly met a predator on Roblox and was groomed, coerced, and blackmailed into sending lewd materials over Discord. This is just one of the hundreds of lawsuits both platforms are currently battling. GameSpot has reached out to Discord and Roblox for comment and will update this story should we get a response back. While Roblox has been at the center of a congressional investigation and has had several politicians set their sights on the platform, parent company Roblox Corporation has made changes to make the platform safer for children. This includes paying $12 million to do things like adding facial recognition and age-verification systems. The company's co-founder and CEO, David Baszucki, has responded to a lot of the complaints and criticism, but his comments didn't go over well, signalling that maybe Roblox can't make anyone happy right now.
A fulton of fun.Note. We're still working on our review of the overall MGS Master Collection Vol. 2 package - keep an eye out for our verdict soon.Metal Gear Solid: Peace Walker represented a pretty significant shift in the stealth action series. Despite being released on the humble PSP back in 2010, it was comfortably the largest entry at the time, stuffed with content that could keep completionists busy for well over 100 hours.Read the full article on nintendolife.com
Dates, times, and what to expect.Sony has announced a double-bill of State of Play presentations, giving PS5 players updates on a wide range of games before focusing in on Japanese titles. It's all happening very soon, so let's go over the details in this guide. We'll tell you when is PlayStation's State of Play for September 2026 and everything else you'll need to know.Read the full article on pushsquare.com
A bunch of angry spouses on social media believe that Grand Theft Auto 6's in-depth relationship mechanic is equivalent to cheating on your real life partner and worth breaking up over.
Visual effects changed and a new pet for the Hideout.Ubisoft has detailed what you can expect from the next Assassin's Creed: Black Flag Resynced update on PS5, which is going live tomorrow, 1st September 2026.It's a 1.53GB download on the PS5 and comes with new visual changes like the ability to hide your pistols, the removal of glints from perk effects, and another new pet you can add to the Hideout. I'll let the patch notes speak to all the bug fixes and minor updates, but this seems to be a small patch for fixes under the hood rather than one packing brand new content.Read the full article on pushsquare.com
A Plague Tale? Beast of Reincarnation?As the final day of August falls upon us, it's only natural we cast our gaze to September and the next batch of Xbox Game Pass goodies. But before we do, let's take a moment to look back at what turned out to be a pretty mixed bag in August.Some of the beefier additions include Beast of Reincarnation and Resonance: A Plague Tale Legacy, but we also had some decent indies in Date Everything! and Blood Dungeon.Read the full article on purexbox.com
The original Metroid and Castlevania both turn 40 years old this fall. As the two series most responsible for creating the "metroidvania," we're taking this occasion to take a comprehensive view of the popular genre. This is Metroidvania Week. Samus steps into a room she has seen before. She has just regained the Morph Ball ability, opening a path that was previously out of reach, and turns around to retrace her steps. Then the door slams shut and a massive humanoid drone corners her. The familiar room becomes a trap as the bounty hunter scrambles to remember the layout, find an escape route, and survive an enemy she can't yet defeat. It's a perfect example of how Metroid Dread takes one of the defining ideas of the metroidvania genre, returning to places you've already explored, and makes it feel dangerous again. For nearly 40 years, Metroid has built its identity around backtracking, but Nintendo has been backtracking into the genre it helped create. The metroidvania formula has spent decades evolving beyond its origins, forcing Nintendo to find new ways to keep up with the games it inspired. The genre explosion has created a challenge for Nintendo. Its familiar characters and usually stellar gameplay design are not enough to stand out among the many metroidvanias that have emerged over the years. The company is no longer defining the genre so much as competing within it, forcing Metroid to find new ways to make its decades-old formula feel fresh. Hollow Knight is one of the most acclaimed modern metroidvanias Nintendo's Yoshio Sakamoto, one of Metroid's original creators, has watched this transformation happen from the beginning. In a 2021 interview with CNET, he acknowledged the abundance of games in the metroidvania genre and expressed gratitude for the developers who took Nintendo's ideas and made them their own. "I honestly feel very happy and thankful that what we did back then has been carried on through so many game developers and game designers, creating so many different games," Sakamoto said. That evolution is important because Metroid is no longer returning to a formula that only it understands. It is competing against an entire genre that has spent decades refining the ideas Nintendo established. The question for modern Metroid games isn't whether exploration, ability gating, and backtracking still work. They clearly do. It's what else can be done with them. Dread's answer was to make exploration dangerous. The EMMI zones take sections of the traditional metroidvania map and turn them into places where Samus is not the most powerful thing in the room. The nearly indestructible robotic sentries trap her inside enclosed areas, and once an EMMI detects her, the normal rhythm of Metroid exploration disappears. Samus has to run, slide, climb, hide, and make split-second decisions about where she can go next. A room that would normally be an opportunity for exploration becomes a survival puzzle. EMMI encounters made Dread feel intense That is a fantastic twist on the metroidvania format because it makes the environment itself part of the enemy. Players learn these spaces because they may need to escape through them seconds later. A platform that seemed irrelevant suddenly becomes an escape route. A narrow corridor becomes a liability. A door that once represented the unknown becomes a potential safe haven. Dread uses the metroidvania structure against the player. The interconnected environments that make exploration satisfying also become tools for survival, while the player's growing understanding of the map becomes just as important as Samus' growing arsenal. Nintendo took a formula it had been using for decades and found a new way to make players feel inside it. Metroid Prime 4: Beyond takes a different approach. Rather than changing how the genre approaches exploration, it tries to make Metroid bigger. That ambition is understandable. Open-world games have become one of the dominant forms of modern adventure games, and The Legend of Zelda: Breath of the Wild demonstrated how effectively Nintendo could rebuild one of its oldest formulas around freedom and player-directed exploration. Metroid Prime 4 based its exploration around a new motorbike vehicle The Prime 4 development team considered an open-world Metroid, too, but quickly encountered a problem: Metroid's progression depends on gaining abilities that expand where Samus can go, which doesn't naturally mesh with a world where players can roam freely from the beginning. "The core element of 'gaining Metroid abilities to expand your range of action' doesn't mesh well with an open world where you can roam freely from the very start," the developers said in a Famitsu interview. The team ultimately created limited areas of freedom connected by hubs, with the Vi-O-La bike providing faster travel between them. The developers also acknowledged that development took longer than expected and that players' expectations of open-world games had changed during that time. When Retro Studios restarted development, however, the team decided to follow through with the original concept. The result is a game that expands Metroid without fundamentally changing how its metroidvania structure works. Prime 4 is strongest when it puts players in dense environments filled with secrets, shortcuts, and abilities that change how those spaces can be navigated--its larger spaces can dilute that sense of discovery. A great metroidvania doesn't need to be enormous: It needs to make players wonder what's waiting just beyond the next barrier. Samus in Metroid Prime 4: Beyond The genre has spent decades learning how to make those barriers interesting. Hollow Knight made getting lost feel like the point, Ori and the Will of the Wisps turned movement into a central skill, and Blasphemous pushed the formula toward action-RPGs, just to name a few. Metroidvania long ago ceased being a formula waiting to be followed. It is a foundation developers can use to build something new. Dread understands that evolution better than Prime 4. Its answer is to turn exploration into a fight for survival, changing how players experience the familiar formula rather than simply making it bigger. Nintendo doesn't need to abandon Metroid's formula, but it does need to find new ways to surprise players who have spent decades learning it. Sakamoto has made clear that the series' evolution isn't ending with Dread or Prime 4. "As long as the character Samus exists, I think her adventure will continue. I feel that Samus should continue her adventure, and that’s something that we would really need to put our best effort into," he said, while also mentioning how Dread concludes a three-decade-long story. "So yes, as long as your character Samus is loved, I would like to do what I have to do."
The original Metroid and Castlevania both turn 40 years old this fall. As the two series most responsible for creating the "metroidvania," we're taking this occasion to take a comprehensive view of the popular genre. This is Metroidvania Week. Since their inception 40 years ago, fate has intertwined the extraterrestrial exploits of Samus Aran and the Belmont family’s fiend-fighting over multiple generations. Both the Metroid and Castlevania series would become synonymous with one of gaming’s defining genres, reducing many complex mechanics to a simple portmanteau: the metroidvania. However, even before the fateful years of 1994 and 1997--the release years of Super Metroid and Castlevania: Symphony of the Night, respectively--several key mechanics integral to metroidvanias would first appear elsewhere, and not always where you’d expect. So in this brief history, we will look at these origins and how it has evolved not just in the late 1980s, but also more recent pivotal innovations that revolutionized the gaming industry. Let’s begin with what I would call "protovanias:" those that introduced one or two elements the metroidvania genre would later adopt. The earliest exploration platformer was Aztec for the Apple II computer in 1982, which has players exploring a temple with an Indiana Jones-inspired character. It’s a fairly loose inspiration, sure, but Japanese developers would soon combine this exploration gameplay with the popular RPGs such as Wizardry. Three years later, the PC-880 and other Japan-only PCs would get Xanadu: Dragon Slayer 2. It’s the first-to-market game with 2D side-scrolling real-time RPG combat that requires backtracking and promotes non-linear exploration. Of course, history rightfully forgets Xanadu, as playing it today requires a Master’s degree in the arcane arts to understand. Wizardry: Proving Grounds of the Mad Overlord, a 2024 remake So we do need to credit Metroid as the first game to popularize non-linear exploration on consoles, selling millions of units worldwide and, rather conveniently for Nintendo, many copies of its in-house magazine so gamers didn’t have to draw the map on paper. Strangely, around the same time, Konami would dip its toes into the same genre. Vampire Killer, released in 1986 for the MSX in Japan and 1987 in Europe, has the same setting and bosses as the NES Castlevania, except hearts are now currency (something Castlevania 2: Simon’s Quest also does), and players explore maze-like levels to find keys to unlock doors and chests. Its bosses are mostly the same, except it all ends with a newly reworked final boss fight, complete with Dracula’s skeletal flashing and a giant portrait nonchalantly spewing bats. From 1987-1992, several protovania titles introduced notable ideas later adopted in future Metroids and Castlevanias. Koji Igarashi, director of Symphony of the Night and other games in the series, said in an interview with Bandai Namco that he believed The Legend of Zelda was the “origin of metroidvania in my mind.” Zelda 2: The Adventure of Link is almost certainly one that inspired him, with its hidden areas, maze-like dungeons, and progression hidden behind beating bosses. However, it’s not just Zelda games from that era that influenced this style of exploration. Sega’s Wonder Boy in Monster Land’s equipment gimmick is relatively similar to how Samus’s different blasters work, transforming its hero from an underpants-wearing dork into a gallant knight by the end of the game. Wonder Boy 3: The Dragon’s Trap (Master System) took this a step further. Its hero has different monster forms locked behind boss fights, which drastically alter how they play, from a mouse that walks up walls to a merman that swims underwater. It also gives us a prologue boss fight against the final boss of the previous game, a narrative device Symphony of the Night would begin with years later. Wonder Boy in Monster Land (Image Credit: AL82 Retrogaming Longplays) Another surprising protovania from this time period is also a Sega-developed game: Quackshot: Starring Donald Duck on the Genesis. This has our favorite cartoon duck don his best Indiana Jones costume and set out on an adventure to find treasures. Quackshot consists of linear levels, but they require items from other areas to explore them fully, a feature that Konami would adopt many years later for Castlevania: Order of Ecclesia. All this isn’t to say that the most iconic Metroid and Castlevania games didn’t individually innovate the genre: Super Metroid added a detailed map and a sci-fi horror atmosphere which Fusion and Dread doubled down on. Symphony of the Night perfected the map and made Alucard’s forms integral to how he moves, with some areas requiring them to reach. Konami would build on this foundation with each future game’s gimmick, with great successes with Aria of Sorrow’s soul system and Portrait of Ruin’s tag-team mechanic. The 2000s would be relatively quiet outside of these two companies, with Konami in particular upping the game with every Game Boy Advance and DS Castlevania. Indie games also adopted the genre, with early hits including Cave Story and Shadow Complex. We’d still get traditional metroidvanias well into the 2010s, with Axiom Verge taking Metroid's sci-fi spark until Samus Returns in 2017. However, the late 2000s saw the emergence of a new genre, signalling the metroidvania’s future, thanks to Demon’s Souls. Axiom Verge Many Souls games share deep exploration, abilities or items needed to progress, and iconic boss fights--elements metroidvanias had already mastered. What Demon’s Souls did was amp up the difficulty, with precise combat and quick reflexes being key to winning fights. In a way, metroidvanias have since blurred the lines with other genres, such as improved combat with combos and the incorporation of roguelike mechanics, as seen in games like Guacamelee and Dead Cells, and adopt souls-like tropes in Hollow Knight and Blasphemous. Then there are randomizers, modes added to older metroidvanias by dedicated modding communities. The idea is to mix up where the key relics, weapon drops, and other major upgrades are located, requiring only the bare minimum to finish the game, even if other items might help achieve this goal more easily. Though modding is a little taboo for old games, it’s a popular mode that clearly has its fans, as seen in Bloodstained: Ritual of the Night, Igarashi’s successor to Castlevania, which also included it as a bonus mode. With Castlevania: Belmont’s Curse around the corner and plenty of developers, big and small, finding success with the genre, it’s clear that metroidvanias are more popular than ever. Who knows what the next 40 years will bring, whether we’ll see another Metroid or Castlevania drought, or unlikely candidates taking up the mantle? However, given that developers are clearly not done tweaking and adapting the genre to modern tastes, we could be on the verge of a new age of classic metroidvanias that will be remembered for generations to come.
Metroidvanias. What was once a relatively niche genre has slowly become one of the most prolific across the industry. Through a combination of indie developers paying homage to their favorite classics and major publishers injecting search-action DNA into their top franchises, the genre centered around discovery and exploration has never been more thriving. The original Metroid was released in Japan on August 6, 1984. The original Castlevania was released in Japan on September 26, 1984. Metroid created the genre. Castlevania adopted and revitalized it with Symphony of the Night. Both give the genre its namesake. So this week, at the midpoint between these momentous anniversaries, seemed like a great time to mark the occasion with a closer look at the metroidvania genre. All week we'll be putting up fresh perspectives at all aspects of metroidvanias, so stick around for 100% completion. The Metroidvania Genre Owes Credit To Much More Than Castlevania And Metroid Metroid Created The Formula, But Now It Faces The Same Uphill Battle As Everyone Else
Housemarque's Ilari Kuittinen exits.Developer Housemarque says farewell to Ilari Kuittinen, one of its co-founders, after 31 years at the company.The news comes alongside a lengthy final message, shared to social media today:Read the full article on pushsquare.com
All the girls (and Mizuki) are girling, girling. The post Newest LE SSERAFIM Overwatch skins include multiple newer heroes, and players seem thrilled thus far appeared first on Destructoid.
Out of nowhere, Sony has announced that free ad-supported streaming TV (FAST) is now on PlayStation 5, allowing people to watch movies and TV shows for free, in exchange for watching ads. FAST programming is growing in popularity, and some of the current market leaders include Roku, Tubi, and Pluto, among others. FAST content was already on PS5 through dedicated apps for some of those services, but now Sony is launching its own FAST channel. For its part, Microsoft offers some FAST channels apps like Tubi and Pluto on Xbox as well. Available on PS5 in the US, the new "Live TV on PS5" comes from Sony's own Sony Pictures Television. There are more than 100 live channels, as well as on-demand programming spanning news, sports, movies, TV shows, and anime. Here's how to access it on your PS5: Go to the Media tab: Select the Live TV on PS5 icon. Select “Sign In With My PlayStation Account” to connect your PlayStation account and start watching. https://www.youtube.com/watch?v=txpaWqfcFFU Some of the content available includes movies from MovieSphere, 50 Cent Action, FilmRise Free Movies, Sony One Horror Hits, and Cinevault. Some of the TV shows people can watch include The Walking Dead, Community, Unsolved Mysteries, and Hell's Kitchen. Anime programming available on the service includes Naruto, Sailor Moon, and Death Note, as well as some Crunchyroll channels. For sports fans, programming from Fox Sports, Nascar, NBC Sports Now, and UFC are available. There are also news and weather channels, along with "creator" content like Hot Ones and The Ringer programming. Live TV on PS5 will be updated over time with more channels and content, while Sony said it’s looking to expand it to Canada and other regions later. FAST is a growing segment of the entertainment landscape. According to The Hollywood Reporter, Disney and Netflix are also mulling plans for FAST content as well. Before this, Sony operated the paid live TV service PlayStation Vue, but the company shut it down in 2020 due in part to how expensive it was to operate.
Here it comes! We're no strangers to September being the kick-off month for a busy period on the gaming calendar, but this year, it looks like everyone is attempting to avoid being caught in GTA 6's blast radius. That means that you're going to be spoiled for choice this month, as the next couple of weeks are overloaded with big AAA releases, new games hitting early access on PC, and smaller experiences sandwiched between all the latest releases. Maybe Green Day should avoid its scheduled month of hibernation this year. Some of the highlights include a brand-new Onimusha from Capcom, former Witcher developers putting their own spin on grim fantasy with The Blood of Dawnwalker, and Canada's finest export, Wolverine, suiting up for his first solo adventure in many years. If you need to keep track of everything, you can check out our highlights below of the September 2026 gaming schedule. You can also prepare yourself for the upcoming holiday season by checking out our regularly updated guide to all the games being released in the last few months of the year. BlizzCon 2026 Release date: September 12-13 Platforms: PC BlizzCon makes its grand return this year, and once again, all eyes are on the future of Blizzard. We're expecting to see what's next for games like World of Warcraft, Diablo 4, and Overwatch, and it's also rumored that we could see a StarCraft shooter revealed alongside other new projects. If you can't make it this year, fret not, because you can still spend an absurd amount of cash to give you that BlizzCon-at-home feeling thanks to Blizzard offering a bunch of bundle deals on game DLC. Aerial_Knight's MrFreezy https://youtu.be/Rb5Mi6N-Fdo?si=Z_BMypLR9_HVQQ_Q Release date: September 1 Platforms: PC Described as a light-hearted puzzle game about a woman who moonlights as the serial killer Mr. Freezy--and has racked up hundreds of decapitations like a Highlander in an overpopulated gathering of immortals--you'll need to figure out the mystery behind this prolific murderer. How do you do that? By using your head and the noggins of her victims that she kept in storage to solve various puzzles. Moonlighter 2: The Endless Vault https://youtu.be/iEP6z2x78TI?si=sWEmNLRzMqDJfXH9 Release date: September 2 Platforms: PC, PS5, Xbox Series X|S, Switch 2 After spending almost a year in early access, Moonlighter 2: The Endless Vault is ready for its 1.0 release this month. Just like its 2018 predecessor, it's a half-roguelike, half-shop-running-sim where you have to juggle adventuring with commerce, and in the months since it first appeared on PC, the game has been updated with all kinds of improvements, updated combat, and more biomes to help you ply your trade. The Blood of Dawnwalker https://www.youtube.com/watch?v=947maH4t22E Release date: September 3 Platforms: PC, PS5, Xbox Series X|S One of the first big games for September, The Blood of Dawnwalker is the debut title from Rebel Wolves, a studio that includes several former Witcher and Cyberpunk 2077 developers. Set in a brutal version of medieval Europe where monsters from folklore are real, players are in a race against time to harness their new dark powers, power up for a fight against the vampire lord Brencis, and save the day. The game's unique hook of missions moving the clock forward as you prepare for that fated showdown adds just the right amount of urgency, as The Blood of Dawnwalker subtly reminds you that choices have consequences inside its dark fantasy world. So far, it looks the game offers a tantalizing amount of content to experience, but you’re going to need to do a few runs to experience it all. Orbitals https://youtu.be/7uIe_Vg3AnE?si=kF5HgKESWQcaAKFe Release date: September 3 Platforms: Switch 2 Orbitals may look like It Takes Two if it were a '90s anime, but beneath the surface, there's a sense of childlike wonder that makes this co-op platformer adventure hard to put down. Telling a classic shonen story that's full of ups and downs for its lead protagonists, Maki and Omura, Orbitals is shaping up to be an incredibly captivating co-op game that's full of silly fun and shared moments for players to talk about. NBA 2K27 https://youtu.be/xPsDunH8LQE?si=xQsHunI-OyVycknb Release date: September 4 (August 26 early access) Platforms: PC, PS5, Xbox Series X|S, Switch 2 Another year, another lucrative entry in Take-Two Interactive's NBA 2K series. The core game has proven to be the best not by default--considering the lack of competitors when it comes to basketball--but by offering players a polished experience full of modes, highly detailed graphics, and on-court action that continues to iterate on the previous year's model. It looks like more of the same for NBA 2K27, but the big question remains: Just how egregious will the microtransactions be this year? Onimusha: Way of the Sword https://www.youtube.com/watch?v=qbmpcYkUh_U Release date: September 4 Platforms: PC, PS5, Xbox Series X|S, Switch 2 Capcom has been on fire throughout 2026 thanks to Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata, but can it extend its winning streak further with Onimusha: Way of the Sword? So far, it looks like this revival of the cult-classic hack-and-slash action game series is focused on what made the original games so much fun in the PS2 era: solid combat, imaginative monster designs, and plenty of feudal Japanese flavor. The demo for the new Onimusha game has hinted at a slick return to the franchise, one where skillful use of the sword and Oni powers will unlock a power-fantasy experience for players. If you’re a fan of old-school action games and the sound of steel-on-steel combat, you’ll get a kick out of the new Onimusha. Halloween: The Game https://youtu.be/563lX1eh_Hs?si=x_OW3HRWmH72U4x7 Release date: September 8 Platforms: PC, PS5, Xbox Series X|S You might want to avoid taking a trip to Haddonfield for a while, because wouldn't you know it, ol' Michael Myers is on the prowl again. A new release from the makers of the Friday the 13th video game, Illfonic, Halloween: The Game pits players against the merciless Shape of evil as they use cunning and guile to survive a few rounds against Michael. And if you don't want to play as one of his potential butcher's knife pincushions? You can don the modified William Shatner mask yourself and stalk other players as Myers, who has access to several supernatural powers in this game. Mewgenics https://youtu.be/_V5yf4KZZu0?si=fVzfpHhfe7MnSMbf Release date: September 8 Platforms: PS5, Xbox Series X|S, Switch 2 One of the best PC games of 2026, Mewgenics is also about to become one of the best console games of 2026 thanks to an upcoming port. It's a chaotic, deep tactical RPG that blends an engaging roguelike loop with selective cat-breeding, and don't be too surprised if it consumes dozens of hours once you develop a cat fancy for its signature blend of weirdness. Cat Me If You Can https://youtu.be/0SkCZBc2T5M?si=SNg-FtJNMHzMRKcy Release date: September 8 Platforms: PC Speaking of kitties, you can also check out Cat Me If You Can this month. While you won't be playing god by breeding an unstoppable army of cats like in Mewgenics, you will be exploring a charming and cozy game set inside a beautifully handcrafted black-and-white world. The main goal is to search for hidden cats to photograph, and once you do, their colorful personalities will help restore vibrancy to the world around you. Sprawl Zero https://youtu.be/AeE61RR-jXA Release date: September 8 Platforms: PC, PS5, Xbox Series X|S, Switch 2 Inspired by old-school first-person shooters of the early 2000s, Sprawl Zero is all about grounded combat and cunning enemies that will aggressively move against you. As the cybernetic supersoldier Five, you're never outgunned as you have access to an arsenal of over 40 weapons and good ol' bullet time for when you need to slow things down in your fight against an oppressive military junta. Sunset Summit https://youtu.be/-utNUusl7No?si=N1TFQzcUQP-S2kwN Release date: September 9 Platforms: PC The era of friendslop continues, and for the next co-op game that's bound to descend--very quickly--into chaos, you can check out Sunset Summit. Built for 1-8 players, you and your pals will get to explore several floating islands and use teamwork to reach the summit--or fall to your doom, whichever happens first. Wardogs https://youtu.be/PQvtvAvl-78?si=gV18R2cslCRAyIiF Release date: September 10 Platforms: PC via early access Is there space for another first-person shoot with modern warfare sensibilities at its core? Wardogs is looking like a challenger to the likes of Battlefield and Call of Duty with its large-scale conflicts, base-building elements, and destructive environments, and it'll be dropping into early access this month. Billed as a player-driven sandbox, developer Bulkhead says the game is a tactical take on all-out warfare. NHL 27 https://youtu.be/vkz-p4wYegU?si=KHiSluIDIo-JjDOR Release date: September 11(September 4 early access) Platforms: PS5, Xbox Series X|S In case NBA 2K27 doesn't scratch your sports itch, you can check out the very ice action of EA's NHL 27. One of the big additions this year is a Madden-style Connected Franchise mode, where up to 32 human-controlled teams can compete in a shared online league. EA says this feature includes an extensive array of tools for running multi-season leagues with friends, and other new features in this year's game include team-specific data powered by real-world NHL Edge tracking data, smarter player AI, and a big upgrade to defense. Marvel's Wolverine https://youtu.be/WSQ4sH-Sc1A?si=2B0WMkfXhYky6ezT Release date: September 15 Platforms: PS5 After almost a decade of crafting Spider-Man stories for PlayStation and PC--as well as a really good Ratchet and Clank game--Insomniac's next project sees the studio put its own spin on Wolverine. Early previews have been positive, and if you're looking to be the best there is at what Wolverine does--which ain't pretty!--then you can pop some adamantium claws and unleash the animal within in this single-player action game. Fire Emblem: Fortune's Weave https://youtu.be/K7TJk3mdcLI?si=GCWbjh1rVKamjwKi Release date: September 17 Platforms: Switch 2 Fire Emblem continues to be one of the best Nintendo franchises to lose yourself in for dozens of hours, and with the latest entry in the franchise offering what feels like four games' worth of Fire Emblem in one sitting, we're not expecting to see daylight for quite a few weeks. Like the previous Fire Emblem titles, Fortune's Weave is a turn-based tactical RPG that balances battlefield action with relationship-building moments between missions, but this time, you've got nuns with guns. Another Eden Begins https://youtu.be/oBRBK6lbJMQ?si=LsS5H0Fx4_Tzeolo Release date: September 17 Platforms: PC, Switch 2, Switch In the mood for some RPG fun? September has several games in this franchise that look intriguing, including Another Eden Begins. This is a heavily reworked single-player adaptation of the original free-to-play mobile game, Another Eden: The Cat Beyond Time and Space, which removes all gacha elements, has redesigned gameplay elements, and a New Game+ mode in case you want to experience the alternate endings of this time-travel adventure. Trails in the Sky: 2nd Chapter https://youtu.be/iTR5wagP05s?si=c9lEE7gzJddoUSwL Release date: September 17 Platforms: PC, PS5 Trails in the Sky: 1st Chapter was one of 2025's best RPGs, and Nihon Falcom is continuing the remake of the early Trails games with the first sequel, Trails in the Sky: 2nd Chapter. Picking right up after the cliffhanger ending of last year's game, 2nd Chapter follows Estelle Bright and her fight against the secret society Ouroboros. The sequel includes flexible party-management and new combo moves, as well as colorful graphics to make you feel like you're really inside of an anime fantasy adventure. Graveyard Keeper 2 https://youtu.be/6Mn3SP3klQ0?si=qzbLAK-iUK1kjUiV Release date: September 22 Platforms: PC Graveyard Keeper 2 looks perfect for fans of human resources, as you'll need to assemble the perfect undead army to win battles and turn those zombies into a key component of your business ventures. Manage your own medieval graveyard, automate production, and prepare to face off against the zombie hordes in this dark comedy. Control Resonant https://youtu.be/Xxby-c1R7gs?si=0baa6YPTdmZwCHzl Release date: September 24 Platforms: PC, PS5, Xbox Series X|S The direct sequel to 2019's Control, Control Resonant ditches shape-shifting guns and the Oldest House for malleable melee weapons and a New York City that has seen better days. Developer Remedy Entertainment is dropping its own brand of hack-and-slash action into the busy month of September, and while the combat looks great, just don't expect to be doing any parrying in it. Hot Wheels: Infinite Rush https://youtu.be/JUZD3j1HY_4?si=6GEYkKH8FmWcoVlw Release date: September 24 Platforms: PC, PS5, Xbox Series X|S, Switch 2 We've all felt that yearning to buy an irresponsible number of Hot Wheels products and use them to build the ultimate race track, a vibe that Hot Wheels: Infinite Rush leans into. Instead of crowding your home with orange ramps and matchbox-sized cars, you can keep an entire island's worth of tiny vehicles and circuits inside your console or PC, and see if you have what it takes to become a Rush Master. Developer Milestone SRL--which made the highly enjoyable Hot Wheels Unleashed games--says there'll be over 150 vehicles to collect in the game, plenty of parts to customize your car with, and a variety of modes to enjoy. Silent Hill: Townfall https://youtu.be/OLV6S7j8vZk?si=KZVEBvX5tsoSe8hy Release date: September 24 Platforms: PC, PS5 Silent Hill fans are eating well lately--and with more to come--as Konami's renewed focus on the franchise has served up several delicious games from the IP so far. The next survival-horror meal out of the kitchen has a Scottish flavor to it, and from what we've played so far, Silent Hill: Townfall could continue the winning streak for the franchise thanks to its unique gameplay mechanics and a distinct sense of horror. EA Sports FC 27 https://youtu.be/MOclJJ7IpSY?si=yHMP4HHObaKEgHHV Release date: September 24 (September 17 early access) Platforms: PC, PS5, PS4, Xbox Series X|S, Xbox One, Switch 2, Switch Even more sports are on the horizon, and this time, it's time to kick off with EA Sports FC 27. Among the updates in the 2026 edition of EA's annual soccer series are major updates to team AI, a brand-new social hub for casual footie modes, and updates to Ultimate Team. Toem 2 https://youtu.be/jVGUdY0eht0?si=dzC7G2-BE6rpH28J Release date: September 29 Platforms: PC, PS5, Switch 2 Get ready for a new photo adventure this month in Toem 2, as the sequel focuses again on spotting hidden details, helping people out, and documenting life's wonders. While the core gameplay is all about snapping pictures to solve puzzles and uncover secrets, you can also try out new attachments on your camera to overcome various problems in each region and make new discoveries--at your own pace, of course. Minecraft Dungeons 2 https://youtu.be/vBNE3bKMpu8?si=z7paZCc4r6elV_Ip Release date: September 29 Platforms: PC, PS5, Xbox Series X|S, Switch 2, Switch Minecraft is riding high right now as the main game remains popular, and the franchise is set to expand with another live-action movie. To keep the momentum going, Minecraft Dungeons 2 invites you to drop the pickaxe and pick up a sword. A new evil is rising, mobs stand in your way, and you can team up with friends to save the day in this box-themed action-RPG. Nivalis Nights https://youtu.be/Yycn0lVo7NA?si=MofF7tGqVTgg5jdJ Release date: September 29 Platforms: PC Cloudpunk's developer is no stranger to the cyberpunk genre, and for the studio's next game, it's once again venturing into neon-drenched streets for some high-tech dystopian fun. Nivalis Nights is all about taking down the megacorporations of the future, as you'll start from the bottom and work your way up to the very top. You'll need to manage supply chains and keep patrons happy, using your profits to grow steadily during working hours, then focus on sabotaging the competition during your downtime.
TV TV TV.Sony has announced Live TV on PS5, a new application in PS5's Media section that does just what it says on the tin.The free, ad-supported app is launching later today (31st August 2026) in the United States.Read the full article on pushsquare.com
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