1666: Amsterdam sets PC early access release date for later this August
Panache Digital Games launches its witchcraft-inspired action-adventure into early access on Steam and Epic Games Store at the end of the month.
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Attracts over one million players last weekend.Companies like Sony are desperate to build synergy between their divisions, and here’s why: Marvel’s Spider-Man 2, the Insomniac sequel, is estimated to have sold 316k copies since Spider-Man: Brand New Day’s historic box office opening.The data comes courtesy of sales prediction firm Alinea, so these are just guesstimates based on its proprietary methodology.Read the full article on pushsquare.com
Other PC handhelds are available.If you just want to Remote Play your PS5 games, then Sony’s PS Portal is a much cheaper alternative to the Steam Deck.But if you already own Valve’s handheld – or another Linux-based PC portable – you may be interested in a new app named Asobi, currently in testing.Read the full article on pushsquare.com
Developer House House and publisher Panic announced today that their co-op multiplayer puzzle/exploration/goof-around game Big Walk has achieved huge sales success in just under a week. In a post on Bluesky, Panic announced that Big Walk has already passed over one million units in sales. For small development teams and publishers, one million is a tremendous milestone--one that plenty of big commercial releases from major publishers often fail to reach. But we've seen a fair few massive indie hits in 2026 so far. Today the official X account of Ball X Pit posted that they've just crossed 2 million in sales while also teasing future content updates. Bizarre raising sim/RPG hybrid Mewgenics also crossed the million mark, reportedly earning back its development cost in a matter of mere hours. https://twitter.com/BALLxPIT/status/2086869077469872285 Other indie darlings, such as ReStory and Mina the Hollower, have also trumpeted their sales figures--and while they hadn't hit the magic millions at the time of the posts, six-figure sales are certainly nothing to sneeze at for indie titles. And, of course, there are tremendous breakout hits like Meccha Chameleon, which has sold over 15 million copies--absolutely eclipsing the expectations of anyone, most of all its small development team in Japan. These indie success stories are certainly feel-good moments in a sea of what seems like unrelenting bad industry news. However, it's easy to forget that indie development--and success--rarely comes easily. For every massive indie hit, there are hundreds of quality indie games yearning for success and recognition that go largely unnoticed, whose developers are praying for a hit so they can finally quit their day job. If there's a small game you love, be sure to spread the word--your voices are what can help turn a small passion project into a life-changing success.
Spider-Man: Brand New Day has swung into theaters and shattered numerous records; everyone and their Aunt May went to see this film, it seems. And thankfully, it’s good! After a trilogy of Tom Holland movies that purposefully went in a different direction than what fans had come to expect of the character in prior adaptations--and to divisive results--Brand New Day ties up this iteration of Peter Parker in a much more familiar web. In the latest film, the hero is devoted to his career of fighting crime, with zero time left for a personal life; he has to wrestle with his moral compass in order to stop the bad guy while remaining the hero; and he lives in a rundown Manhattan apartment that likely still costs multiple thousands of dollars. However, one of the movie’s greatest strengths also doubles as a point of weakness, particularly if you return to the Marvel's Spider-Man games developed by Insomniac after watching it. Despite Brand New Day’s best intentions to move Spider-Man toward his roots and away from his ties to the broader Marvel Cinematic Universe, the movie is still absolutely a part of the MCU machine. It sees Mark Ruffalo’s Hulk return to the films, while Jon Bernthal’s Punisher finally gets to make his big screen debut. We also get a new iteration of a popular character from Marvel comics, who ultimately acts as the film’s big bad. Spider-Man and Punisher team up in Spider-Man: Brand New Day. I call this one of the movie’s greatest strengths, because their inclusion, in my opinion, is how Marvel should be handling these kinds of crossovers. Their appearances feel natural and meaningful to the narrative rather than to simply satisfy contractual obligations or have them filmed on green screen to be inserted into existing scenes. Their interactions with Peter, both as himself and his heroic alter ego, help bolster the webhead’s story while teaching the characters meaningful lessons of their own. However, the inclusion of all these other characters also opens up the film to some critique. While I enjoyed the story director Destin Daniel Cretton and his crew chose to tell with the film’s shadowy villain, the narrative could have been much better served if that role was actually filled by a member of Spider-Man’s rogues gallery. Early on in the production of the film, it was heavily speculated Brand New Day's story would include Mr. Negative, the villainous alter ego of Martin Li who, when not organizing crime, helps run a charity for the homeless called F.E.A.S.T. While there’s the simple connection that Mr. Negative was introduced in the Brand New Day arc of Spider-Man comics, there’s also the fact that the villain of the movie is able to inhabit the minds of other people. While Mr. Negative cannot possess others directly, he does have the ability to persuade them to do what he says, and with some tinkering to the script, he easily could have served as the movie’s antagonist while keeping a lot of the other elements of its story intact. Instead, the film features a character in that role that will leave Peter’s world and go onto serve as a foundation in a different corner of the MCU, and because of that choice, Brand New Day is ultimately tainted by sins akin to those in the first Tom Holland trilogy. Mr. Negative as depicted in Marvel's Spider-Man 2. Over four films, many characters have come and gone from Peter’s orbit, pulled away by the gravity of other MCU projects or have exited due to narrative developments, some of which occur outside of the Spider-Man movies themselves. But one of the big draws to Spidey as a character is how interconnected his web of both allies and enemies is, and that is expertly displayed in the Marvel’s Spider-Man games from Insomniac. Martin Li is integral to both Marvel's Spider-Man and Marvel's Spider-Man 2. In the first game, his actions as Mr. Negative lead to the death of Miles Morales’ father midway through its campaign. Miles, who becomes another Spider-Man in his own game and serves as one of the protagonists in Marvel's Spider-Man 2, has one of the best moments in all three titles when confronting Li toward the end of that game. Li, who is trying to repent for his past crimes, teams up with Miles in an attempt to save Peter’s life. When it looks like Li might have to sacrifice himself in order to do so, Miles decides to try and reconcile with the former villain, despite having mixed feelings about it. “I won’t forgive you. It’s just not in me,” Miles says. “But I can’t carry this hate for you anymore, man. So let’s set things right.” It’s just one of the many powerful moments across the trilogy of games, and that power comes from the series’ excellent world-building. In Brand New Day we get a glimpse at Spider-Man’s rogues gallery with an opening montage of the superhero’s escapades since the events of 2021’s No Way Home. However, the only villain who gets any real screen time is Scorpion. Michael Mando’s Mac Gargan, who had a brief appearance in the first Tom Holland movie Homecoming, finally returns as a full-fledged supervillain. Yet despite being a classic Spider-Man antagonist and having been established in the MCU, Gargan serves as nothing more than a possessed puppet in Brand New Day. In the comics, as well as other adaptations, Gargan becomes the Scorpion in an experiment funded by J. Jonah Jameson, the editor-in-chief of the Daily Bugle who absolutely despises Spider-Man. The procedure twists Gargan’s mind, as the Scorpion suit is permanently grafted to his body. As such, the villain repeatedly targets not only Spidey, but Jameson as well, often forcing the former to have to defend the latter, and neither party is ever happy about it. Spider-Man and Scorpion in their classic comic style. While the Scorpion is also featured in both of the Insomniac games, he is similarly an underdeveloped character there as well. However, he is a big part of an important moment in Marvel’s Spider-Man 2 when Kraven dispatches him with ease, demonstrating the hunter’s skills and savvy, setting him up as a formidable opponent for the wall-crawler to have to deal with. Jameson also has appeared in the Holland movies too, with J.K. Simmons reprising the role after portraying the character in the original Tobey Maguire trilogy. But Simmons’ portrayal of the raging news editor in No Way Home is a far cry from his iconic interpretation of the character in the movies from the early 2000s, acting as little more than the face of an anti-Spider-Man campaign. He has little impact in the story, even if his tirades against Spider-Man do partly motivate Peter’s decision to wipe everyone’s memory of him as the wall-crawler. Holland and Zendaya provide excellent, well-rounded portrayals of Peter and MJ, but they’re the only Spider-Man characters in this quadrilogy of movies that I can really say that about. Marisa Tomei was an inspired choice for Aunt May, but in this iteration, the existence of Uncle Ben and his tragic death--which canonically only occurs because of a selfish decision made by Peter--is completely ignored or maybe didn’t even happen. The removal of Uncle Ben takes a tantalizing aspect of the young hero's development and his relationship with his aunt completely off the table. Jacob Batalon’s Ned is a fun character, but has incredibly limited development compared to the likes of Harry Osborn, the traditional choice for Peter’s best friend and whose father also happens to be Spider-Man’s greatest foe. And speaking of foes, while the villains in the Holland movies have been mostly great, they are either--in the case of Mysterio--dead, or stuck in another universe. That includes Homecoming’s Vulture, who was inexplicably transported into the world of Morbius as a way to try and connect Sony’s disastrous non-Spider-Man Spider-Man movies to the Hollandverse. The Vulture as depicted in Spider-Man: Homecoming. For the most part, every other character of consequence that has appeared in the Holland Spider-Man movies–Tony Stark, Happy Hogan, Nick Fury, Doctor Strange–has been an imported MCU character, and no matter how well those crossovers are pulled off in Brand New Day, half of the film’s cast falls into that bucket. In comparison, the Insomniac Spider-Man games develop a wealth of Spidey-first characters; Miles Morales, his mother Rio, Harry and Norman Osborn, Otto Octavius, Martin Li, Yuri Watanabe, Felica Hardy, Kraven the Hunter, Wilson Fisk--I could go on. And while a game has a lot more breathing room to develop characters, I would hazard to say that, for all their own faults, both the Maguire and Andrew Garfield cinematic outings at least attempted to grow Peter Parker’s inner and outer circles. When the Holland movies have the opportunity to do that, a slot that could be filled by one of Spider-Man’s own characters is instead given to an extended Marvel family member. I’m not expecting a two-to-three-hour movie to be able to deftly juggle as large an ensemble as the Insomniac games do over their dozen plus hour campaigns. However, the effort those titles put into fleshing out Spider-Man’s world pays off in dividends for all of its characters, while also laying fertile ground for future installments to grow from. Each of the Holland movies is narrowly focused on building up Peter as a character, and plugging in other MCU heroes where it makes sense at the behest of that goal. Tom Holland’s Spider-Man might live in a friendly neighborhood, but it’s a disappointingly small one that, after four movies, should be wall crawling with a litany of the comic run’s most iconic characters.
Overwatch is making big changes to its battle pass as part of Season 4, with a new multi-track system that even gives players an option to swap out and replace a skin they don't want. As explained in a new "Director's Take" blog post by Overwatch product director Chris McCabe, Blizzard said it recognizes that due to Overwatch's ever-expanding roster of 50+ heroes, not every battle pass will have rewards for the heroes a particular player is most excited about. The solution Blizzard is introducing is to not only break the battle pass into smaller chunks so players can more quickly pursue the rewards that interest them the most, but also offer an option to change some of the rewards entirely. https://www.youtube.com/watch?v=DiIquLrEqC4 Starting in Season 4, players will be able to, once per premium battle pass purchase, "hack" a legendary skin at the end of a reward track and replace it with a "curated list of past Overwatch shop and loot box skins," McCabe said. "So, if you're a Tank player who's not interested in the Damage and Support skins in your battle pass, you can use your Tier Hack to swap that Cassidy skin with one you'll appreciate more," McCabe said. "Perhaps a Legendary Reinhardt skin with more crayon and duct tape than chrome? Up to you." The pool of skins that can be used to replace one from the battle pass will change every season, and will always include skins for heroes across all three of the game's roles. Season 4 will feature 12 legendary skins as part of the Tier Hack pool to choose from. This new Tier Hack system will go hand-in-hand with Overwatch's new "track"-based battle pass. Instead of one, linear, 80-tier list of rewards players need to unlock in order, the battle pass will be divided into six chunks. Players will need to complete a shorter introductory track for each season but can then choose to make progress towards any of the other five reward tracks. What track is active can be changed at any time. After all six tracks are complete, players will progress towards prestige titles and rewards as usual. A look at Overwatch's new battle pass interface. Blizzard's free-to-play hero shooter is hardly the first to employ this type of battle pass system. It's also been done in other live-service games like Call of Duty, Battlefield 6, and Blizzard's own Diablo 4, just to name a few, something Blizzard is more than aware of. McCabe said Blizzard isn't trying to reinvent the wheel, but give players more choice over what rewards to go for first. Despite the new track system and a UI/UX makeover, Blizzard made clear the number of rewards in the battle pass, and the amount of work required to make progress, isn't changing. "Instead, our goal is to give you more control over what rewards you unlock, and in what order," McCabe said. Overwatch Season 4 launches August 11, and alongside its battle pass changes, will introduce a new MEKA Tank hero, D.Mon, to the roster. In other Overwatch news, Blizzard announced last season that the game's newest core game mode, Stadium, would not receive new content going forward. Despite that news, Overwatch seems to be riding high of late overall, with a recent report attributing the shooter's recent success as a key reason for why Blizzard is now Xbox's top studio.
Final Fantasy fans are convinced a Dirge of Cerberus remake could be on the horizon after one Japan’s most famous rockstars, Gackt, posted a photo of himself cosplaying as Crisis Core's Genesis.
The removal of Rush from Battlefield 6 isn't going over well within the game's community, as developer Battlefield Studios confirms it's exploring ways to bring it back. Playlists for the mode, along with several others like King of the Hill and Team Deathmatch, were removed with no real warning or fanfare from Battlefield 6 following its minor patch 1.4.1.5 update on August 4. The modes were also removed from custom searches, relegating the modes to Battlefield 6's Portal custom games. According to the official Battlefield Comms social media account several days after the fact, developer Battlefield Studios said this was to "improve matchmaking quality by focusing players into the playlists seeing the most activity, creating more consistent matches that fill, and getting our players into the action faster." https://x.com/BattlefieldComm/status/2085773140324761604?s=20 Rush has been a Battlefield staple for years, even if its implementation and smaller player-count matches in Battlefield 6 left something to be desired. But its removal entirely from official playlists has not been a popular decision, with players on the game's forums and Reddit reacting to the mode's removal with disbelief. One Steam player with close to 500 hours even allegedly went as far to request (and receive) a Battlefield 6 refund on Steam. "Battlefield Studios, you don't get to remove the game modes I play and still keep my money," ExplorEverythingOnce said. https://www.reddit.com/r/Battlefield/comments/1vi90wa/steam_just_fully_rfunded_me_for_battlefield_6/?utm_source=share&utm_medium=mweb3x&utm_name=post_embed&utm_term=1&utm_content=1 Battlefield Studios, for its part, stated it recognizes that some of the removed modes are "community favorites, regardless of how often they're played," and is looking at ways to bring them back into matchmaking. "We're closely monitoring the impact of these playlist changes and will continue making adjustments where they're needed," Battlefield Studios said. Battlefield 6's naval-combat themed Season 4 is currently in full swing, with the return of Wake Island and a Top Gun crossover scheduled to arrive August 18.
All is not as it seems.Already a sensation in Japan and Asia, Nippon Ichi’s sinister “cosy” game Village in the Shade is launching worldwide on the PS5 from 27th October, just in time for Halloween.The game, which has sold over 100k copies already overseas, is your typical Harvest Moon-esque crop-’em-up – well, that’s what it’d like you to believe.Read the full article on pushsquare.com
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