Squad coming to PS5, Xbox Series in 2027
Publisher Secret Mode and developer Offworld Industries will release PlayStation 5 and Xbox Series of …
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It's so Peak.Last year, it was difficult to be online and not see endless clips of a game called Peak — a co-op climbing game that took the world by storm. Well, it seems it's finally making its way to consoles.The game, a collaboration between Aggro Crab and Landfall Games, has been rated for release on PS5 by the North American games ratings organisation, ESRB (thanks Wario64).Read the full article on pushsquare.com
At E3 2009, Sony announced that it was partnering with Rockstar on a PlayStation-exclusive spy game called Agent, with Rockstar founders Sam and Dan Houser overseeing development. The game never materialized, though, and now Dan Houser has shared more details as to why. Speaking to IGN, Houser said Agent never coming out shouldn't be a total shock because he worked on "a bunch of games that never came out." He said Rockstar tried with two or three different teams to make Agent--an open-world spy game--but the teams just "could not get it right." "And it never came out. We concluded that it was not a game we were ever going to figure out how to make. Other people can try, but I personally think it's hard," he said. Great spy movies like the James Bond series work so well because they take viewers all over the world, but "that's not an experience in an open-world game that really works," Houser said. "So we tried lots of things and couldn't get it quite right," Houser said, going on to say that the teams built great elements but they never came together in a full package. Images of Agent, which was reportedly set in the '70s, have emerged over the years, showing off some of what Rockstar was planning. In 2009, then-Take-Two president Ben Feder told GameSpot that Agent was being positioned to be the next Grand Theft Auto. “It’s the A team working on an AAA title,” he said at the time. “I think the subject matter, the characters, the story, the environment, the background–all the elements are there. It’s such a rich environment to play in.” Across the industry, games get canceled regularly--Blizzard has said it cancels 50% of the games it starts--but Rockstar's Agent got more traction because of the studio's profile. Rockstar never gave Agent a release date, but it would have followed up 2008's Grand Theft Auto 4. The next game that Rockstar North led development on after GTA 4 was 2013's GTA 5, and now Rockstar North is set to release GTA 6 on November 19.
Call of Duty: Modern Warfare 4 is set for release on October 23, and in a big shakeup, it will not be available on Xbox Game Pass at launch. This has been known for a while, but Activision is reminding people of this in a new blog post on the eve of the game's campaign early access on October 16. In fact, Activision has been warning people that MW4 is not on Game Pass for months now, so the blog post is just the latest example of this. Upon release, the only way to get MW4 is by purchasing it outright, starting at $70 for the base edition and scaling to $100 for the Vault edition. Game Pass subscribers will have to wait a year for MW4. When will MW4 come to Game Pass? Activision said MW4 will be available on Xbox Game Pass at some point at the end of next year, meaning it will be "windowed" as a standalone purchase for about one year. Why are new Call of Duty games no longer included with Game Pass? 2024’s Black Ops 6 was the first entry in the series to launch directly into Xbox Game Pass, with Black Ops 7 following the same playbook in 2025. However, Microsoft announced earlier this year that new Call of Duty titles would no longer debut in Game Pass, an announcement it made in conjunction with a price cut for the subscription service. Microsoft has never explicitly said why it made this major change, but it could have to do with lost sales. It was reported that Black Ops 6 coming to Game Pass in 2024 amounted to Microsoft missing out on hundreds of millions of dollars in revenue. That number has been debated, and it does not tell the whole story, but no doubt there was a financial impact that Microsoft is responding to. Xbox CEO Asha Sharma is undertaking a "reset" of the Xbox business, and cutting new Call of Duty games from Game Pass is part of that. She is also trying to revive Xbox console exclusives, including a nuclear option. What other Call of Duty games are on Game Pass? Although Game Pass Ultimate subscribers can't play MW4 until next year, the catalog currently includes a bunch of older entries in the series. These include: Call of Duty: Black Ops 7 Call of Duty: Black Ops 6 Call of Duty: Modern Warfare 3 Call of Duty: WW2 Call of Duty: Vanguard Call of Duty: Black Ops Cold War Call of Duty: Modern Warfare (2019) Call of Duty: Modern Warfare II (2022)
After a long and exciting early access journey, it's finally time for you to take back Embervale, Flameborn… Enshrouded 1.0 is coming October 15th to PC and Playstation 5! You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival Action RPG for up to 16 players.
Rockstar has finally given us the launch trailer for GTA 6 ahead of its November 19 release date, and it looks spectacular. This shouldn’t be a surprise, considering the developer has been honing its cinematic craft for decades now as it pushes the boundaries of what games are capable of. This 90-second extravaganza is no exception, with its stellar combination of sumptuous landscapes, fascinating characters, and an impressively detailed world. But if you’ll permit me to put our mounting anticipation aside for a second, this launch trailer also represents the next step in a long journey for Rockstar. Every single blockbuster it has released over the years, whether it be San Andreas or Red Dead Redemption 2, has acted as an exceptional example of what video games can be in the modern era. To celebrate the imminent arrival of GTA 6, let’s take a look back at Rockstar launch trailers of the past and how they’ve evolved over the years. Grand Theft Auto 3 (2001) https://www.youtube.com/watch?v=WUi3davvBmM Nobody expected Grand Theft Auto 3 to revolutionize the medium when it first launched for PS2 back in 2001. The first two games were enjoyably chaotic romps with an incredible sense of attitude, but it wasn’t until the third core entry that Rockstar’s destiny changed forever. Even 25 years later, its release-date trailer is a confident glimpse into the pixelated grime of Liberty City. It was a living, breathing metropolis that dwarfed anything we’d seen in video games with a lead character in Claude who felt like he didn’t just exist in this world: He lived in it. There are few narrative scenes in the trailer itself, with the focus otherwise on pulling off sick handbrake turns in luscious cars or blowing away innocent pedestrians with sniper rifles. It is representative of where Rockstar--back then known as DMA Design--and its priorities sat at the time. Despite its archaic presentation at points, the editing remains top-notch and I can’t imagine watching this back in 2001 and not being blown away. Grand Theft Auto: Vice City (2002) https://www.youtube.com/watch?v=iTxmx0SG0qU Coming just a year later, Vice City was a profound evolution of everything GTA 3 did well and then some. It had more style, more music, and more confidence in the crime experience it delivered. Even today, the atmosphere that drips from this game simply by going for a drive and switching on the radio is amazing. Toto’s "Africa" on the strip hits different. While Liberty City was an innovative open world, from a visual perspective it was dark, grey, and consistently industrial without a memorable aesthetic identity. Vice City is a different story, and the trailer is proof of how confident Rockstar can be with an audience of millions already signed up for the ride. Don’t get me wrong--there is still plenty of excessive violence, police chases, and cars flying across the screen, but it’s presented with a renewed philosophy that can still be seen in how Rockstar produces trailers to this day. It’s all about pulling viewers into its virtual worlds and showing what their own actions will soon inflict upon it. Grand Theft Auto: San Andreas (2004) https://www.youtube.com/watch?v=yOzcbtsw_pQ San Andreas marked the first time Grand Theft Auto trailers stopped focusing on what you can do in the open world and instead gave attention to characters and narrative, along with all the different regions this virtual take on California had to offer. Even today, it’s a huge world that begins in protagonist CJ’s run-down neighborhood before introducing us to Los Santos and beyond. Music also plays a pivotal role in setting the tone, as "Welcome to the Jungle" by Guns N' Roses slowly but surely builds tension until CJ is firing an RPG at helicopters before walking away from explosions like a badass. I haven’t played San Andreas in years, but rewatching this trailer and being hypnotized by the sun-drenched hues of fictional California makes me want to surrender myself to it all over again. Grand Theft Auto 4 (2008) https://www.youtube.com/watch?v=tNyt1Y-7TTI This is when Rockstar started getting serious, or at the very least realized it was in a position to elevate the medium in terms of interactivity and storytelling. Beginning right as Nico Bellic steps off the boat and into the arms of his overbearing cousin, the trailer never once leaves his side. GTA 4 is Nico’s story, and Rockstar wants us to know how his first steps into Liberty City and the people he meets and grows close to will change who he is as a person. I love how we witness him simply walking the streets of Liberty City as a normal fellow who isn’t determined to shoot things up all the time. Things eventually escalate after we’re given brief windows into conversations with characters like Brucie and Playboy X before ending in a shower of epic explosions, but Nico always remains at the center. He is a man without any purpose in life who is unafraid to die for his family, and Rockstar used this as a foundation to tell what is arguably still the series’ most human story. Red Dead Redemption (2010) https://www.youtube.com/watch?v=-o7rES_3ymA Red Dead Redemption might not belong to the Grand Theft Auto series, but the cowboy epic still saw Rockstar continue to evolve its cinematic presentation with more realistic characters and cutscenes that would naturally bleed into the future. The launch trailer provides a simple yet effective introduction into the game’s fading Wild West as John Marston narrates exactly how he ended up in this sticky situation. What I love most about it is how Rockstar begs the viewer to ask questions about who these characters are and what their relationship to Marston might be. It’s the first time we had ever seen most of them, yet the launch trailer helped cement outlaws like Dutch, Bill, and Javier into legend. Rockstar knew it had a gun-slinging masterpiece on its hands here, with Red Dead Redemption taking inspiration from countless cowboy classics only to soon become one in its own right. Grand Theft Auto 5 (2013) https://www.youtube.com/watch?v=hvoD7ehZPcM The launch trailer for GTA 5 is awfully similar to what Rockstar just dished out with GTA 6. It's a brief, stylish, and supremely confident glimpse into a boundary-breaking world with a cast of characters we’d grow to love and despise in equal measure. The studio knew it was about to release one of the biggest video games of all time, and even 13 years ago, we were following each new piece of pre-launch information with feverish anticipation. I remember watching breakdowns of the launch trailer picking out specific details in the open world or trying to figure out how the individual stories of Michael, Trevor, and Franklin would be connected. Graphically it seems a smidge antiquated by today’s standards, but by the standards of the time, it was unbelievable. Red Dead Redemption 2 (2018) https://www.youtube.com/watch?v=HVRzx17WHVk And now we’ve arrived at the present day. Well, kinda. Video games take a really long time to make. Red Dead Redemption 2 was the last major project released by Rockstar, but as I rewatch the launch trailer, I’m convinced it could have come out yesterday. Arthur Morgan is the lead of a mature, introspective story about a society that is leaving the lawless times of mysterious outlaws behind. The weight of this era and everything our troubled hero is set to go through is conveyed immaculately in just a single minute. It also has the benefit of being a prequel to one of the best video games ever made, but as a consequence must make us warm to characters we know will eventually become our sworn enemies. Managing this alone is a monumental achievement, not to mention how this trailer made us want to spend hundreds of hours in a world we didn’t know much about. What blows me away most, though, is how GTA 6 still feels like a massive leap forward when it comes to visual and mechanical complexity, despite releasing during an era where so many other games are hitting an awkward technological plateau. Nobody does it like Rockstar, and GTA 6 once again feels poised to change gaming forever if it can stick the landing. In a decade’s time, I imagine we’ll be reminiscing about this launch trailer and precisely how it made us feel ahead of release. Only a month to go, so I’ll see you in Leonida!
Third time's a charm?The third version of Arizona Sunshine, which will be completely stripped of any VR support, will be one of the PS5 titles that kicks off 2027, now dated for 21st January 2027.Originally a PSVR effort on PS4, which was then remade for PS5's dead headset PSVR2, Vertigo Games is trying once more with a third version that plays like a standard PS5 experience with a third-person camera. It's available to pre-order now for £19.99 / $24.99, but PS Plus members can get a 20% discount up until the game releases.Read the full article on pushsquare.com
Announced during the Summer Game Fest 2026 showcase, Monster Hunter Wilds: Ascendance is CAPCOM's attempt to regain momentum on the latest chapter of its most popular series. After the astounding commercial results registered by Monster Hunter World and Monster Hunter Rise, Wilds broke new records for the publisher at launch, selling over 10 million units in its first month on the market. However, it didn't take long for players to realize the game's several shortcomings, which led to a drastic slowdown in sales momentum. Last December, Director Yuya Tokuda even pleaded with lapsed players to return to the game and check out the […]
Phantom Liberty lead speaks up.We're yet to really hear anything concrete about Cyberpunk 2 — as it's now officially referred to — but one thing we do know is that it's being shaped by some of CD Projket Red's top talent.And key among them is Gabe Amatangelo, who spearheaded Cyberpunk 2077's Update 2.0 and Phantom Liberty expansion, effectively completing the game's turnaround after its disastrous launch back in 2020.Read the full article on pushsquare.com
Faster than Alan Wake 2.Control Resonant has sold one million copies since its release on 24th September, marking a sturdy start for the Remedy developed action game in a particularly busy schedule.It took the Finnish firm’s previous title Alan Wake 2 about two months to reach the same milestone, although that game’s PC version was restricted to the Epic Games Store which may have impeded its sales somewhat.Read the full article on pushsquare.com
There's a new demo out now!IGN Fan Fest: Fall Edition 2026 has wrapped up, bringing a whole bunch of announcements, reveals, and trailers from across the entertainment industry. We're talking films and TV, but most importantly, games!We've had a gander at all the reveals from this year's show and plucked out all the relevant Xbox bits and bobs for you. Ranging from gameplay deep dives and first reveals to updates and more, there's plenty here from the world of Xbox.Read the full article on purexbox.com
If you've been on gaming Twitter at all over the last month, you're probably aware of a massive wave of people using AI to rapidly decompile, port and remix games. Well, that wave of AI decomps has forced a massive decompilation community to sunset.
IO Interactive has announced the release date for 007 First Light's long-delayed Switch 2 version--March 18, 2027--and that's not all. People who preorder the game for Switch 2 are getting something no other platform has: a ridiculously oversized tie. Not just any ridiculously oversized tie, however. People who preorder First Light for Switch 2 get the GoldenEye Suit, and it includes the suit and tie that Pierce Brosnan wore in the famous 1995 movie, including the oversized tie. Brosnan wore a lot of suits in that movie, but the one being referenced here is the one with the oversized tie, which was the style at the time. https://www.youtube.com/watch?v=ONqZeuZtbVE GoldenEye has a special history with Nintendo specifically, which may help explain why Switch 2 owners are getting this outfit and no one else is. After all, 1997's GoldenEye 007, which was based on the movie, is one of the most iconic N64 games of all time. First Light has been a big hit, critically and commercially, scoring great reviews and selling more than 4 million copies, and that's before the Switch 2 version even comes out. The Switch 2 version of First Light was supposed to launch alongside the other versions in May 2026, but was later delayed multiple times. IO said a combination of factors contributed to delays. In addition to the forthcoming Switch 2 version of First Light, IO is working on a new fantasy game. However, after Xbox pulled funding, IO laid off staff. Many also want to see IO work on the expected sequel to First Light, but no official announcements have been made.
The marketing machine for Grand Theft Auto 6 is at full steam, and while Rockstar Games is showcasing many of the characters players will be encountering in the open-world crime game, one character with a very distinct name has been largely absent from promos. Viewers of the GTA 6 Extended Look might have been snickering every time protagonists Jason and Lucia uttered the word "Boobie," but the official GTA 6 website indicates that the character of Boobie Ike is a Vice City powerhouse. Though he's implied to be a highly influential figure in the game's story, he hasn't made an appearance in any trailers. Boobie is the owner of the Jack of Hearts club, seen in the extended look trailer. His "legitimate empire" also includes real estate investments and a recording studio, and in his words, "the drug money pay for it all." The first segment of the extended look video has Jason and Lucia making a pickup on behalf of Boobie, and simply saying his name was enough to grant them access. https://www.youtube.com/watch?v=hTKUkil8kTQ The lack of Boobie in any GTA 6 trailers does prompt curiosity about his larger role in the story. It has already been the subject of speculation in social media posts and YouTube videos, with some predicting that he'll turn out to be an antagonist who double-crosses Jason and Lucia. It's also possible that Boobie's presence in the story will be by name only, as he pulls strings from the background. A more fun theory is that Boobie is a pivotal character with a prominent voice actor--perhaps Rockstar is hiding a surprise, and Boobie's voice is recognizable enough that fans would catch on too quickly (as they did with Stephen Root as Brian). Or, you know, maybe he just isn't a very important character and fans are just overthinking this, as they have with several things related to GTA 6. While Boobie Ike isn't seen in the freshly dropped GTA 6 launch trailer, there are still a ton of details to squeeze out of that minute and a half. We've learned a lot more about GTA 6's lengthy development through recent reports, and we'll finally see the fruits of that labor when it releases on November 19 for PlayStation 5 and Xbox Series X|S.
Tactical download.EA and Bit Reactor have released a huge game update for Star Wars Zero Company, the good but rough-around-the-edges strategy game set in a galaxy far, far away.The update brings the game to version 1.2, and it's available now on all platforms, including PS5 of course.Read the full article on pushsquare.com
CD Projekt Red, the Polish developer best known for its amazing RPG series The Witcher and Cyberpunk 2077, has officially finished imagining up a new world for us to play in. The “world vision” stage for its new IP, Project Hadar, has been completed and work has officially begun on turning those concepts into a video game.
Ahead of the Street Fighter movie's release this week, 2K Games has announced a new DLC pack for WWE 2K26 that lets you dress several WWE performers as Street Fighter action figures. You can make the likes of Rey Mysterio and The Rock look like oversized toys, and each version of the WWE star will also come equipped with Street Fighter-inspired moves like the Shinku Hadoken, Psycho Crusher, Spiral Arrow, Electric Thunder, and Shoryuken. Pricing hasn't been revealed yet, but generally, these character packs cost around $15. Available starting October 28 as a standalone purchase--and not included in any existing bundles or premium editions of the game--the WWE 2K26 X Street Fighter Elite Pack includes: The Rock "Final Boss" as M. Bison Rey Mysterio as Ryu Bianca Belair as Cammy Ultimate Warrior as Blanka Dominik Mysterio as Ken Strangely, there's no Cody Rhodes Street Fighter skin, which is kind of weird since he plays Guile in the movie and has even cosplayed as him at WWE live events. Additionally, the pack includes 15 Create-a-Superstar parts from several other Street Fighter characters: Akuma, Vega, and Chun-Li. Each Street Fighter skin is inspired by the Mattel Elite Collection WWE X Street Fighter figures, so this is merchandising taken to a new extreme. To paraphrase Danhausen, these are cursed. Reviews have also begun appearing online for Street Fighter, and on GameSpot's sister site Metacritic, the film has a "mixed or average" metascore of 46 from 19 reviews. Critics say that the movie's story is an absolute mess, and it's barely held together by several stylish fight scenes across its two-hour runtime. The movie isn't tracking well for its opening weekend either, as current estimates suggest that it could struggle to make a dent at the box office. At least popcorn bucket sales should be a hit.
Following player backlash, Sega and Creative Assembly have yanked Total War: Shogun 2 - Complete Edition from sale and have replaced it with the original 2011 version. First hitting digital shelves on October 13, this version of the beloved strategy game was advertised as having had a substantial facelift, but it wasn't long before players pointed out numerous issues with the game and the telltale sign of AI-upscaling. This has led to some bizarre makeovers, like a samurai's face merging with his helmet or extra fingers on character artwork. https://twitter.com/YoncleThinks/status/2110144099315785871 https://twitter.com/Pirat_Nation/status/2110158896107077737 https://twitter.com/RedKaiser555/status/2110269135297163537 "We're aware that Total War: Shogun 2 - Complete Edition has fallen short of both your expectations and our own standards," Sega wrote in a statement that did not address the AI criticisms at all. "We've seen your feedback, comments, and reviews. We agree that the current experience is not where it needs to be." Fans have also taken to social media to show off legacy bugs that still haven't been addressed in this new edition, and Sega said that it's "working closely" with its "development partners" to identify and address these issues. Unsurprisingly, the game has an overwhelmingly negative rating on Steam currently, with over 81% of players urging people to give it a skip. "Horrific graphical bug makes the vegetation in battle map terrible to look at. There's no way to disable the vegetation," one oddly specific player review reads," amongst hundreds of other negative pieces of feedback. Players also weren't happy when Sega initially replaced the original Shogun 2 game with the remastered version, which has a price tag of $40. Upgrading from the classic to this version will cost you $10. The AI-upscaling is just the tip of the complaints-iceberg, as players have several other issues with Shogun 2. The new user interface has been criticized for its clunky design and plenty of new bugs have surfaced. This isn't the only game using generative AI that Sega is linked to, as for the upcoming Crazy Taxi: World Tour, generative AI was used to create background assets.
Adventuring to PS5.If you're into old-school, traditionally designed RPGs, then you've got to take a look at Lair of Leviathan.This turn-based, pixelated adventure is heading to PS5 and PS4 at some point in 2027, and its goal is to bring back that classic sense of being on a proper journey through a fantastical world.Read the full article on pushsquare.com
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